Every time someone claims that there are no communists left in China, or that the Chinese economy will surpass India’s in the long term, I point out the latest example of China micro-managing its most entrepreneurial sectors. (In contrast, India tends to overregulate old sectors and jumps into new ones, which government babus comprehend dimly, only when the moral police perceive political advantage.)
The Chinese government has now inserted itself into multiplayer game design. Gamers who spend more than three hours online will be stripped of points. Gamers who spend more than five hours online will be kicked off entirely:
The government in Beijing is reported to be introducing the controls to deter people from playing for longer than three consecutive hours… The new system will impose penalties on players who spend more than three hours playing a game by reducing the abilities of their characters. Gamers who spend more than five hours will have the abilities of their in-game character severely limited. Players will be forced to take a five-hour break before they can return to a game. [Link]… there’s the [South Korean] couple whose infant expired as they played games in an Internet cafe; there is the [South Korean] death that occurred from exhaustion; and there are even murders that have resulted from feuds begun online… [Link]
Even the U.S. may succumb, though more to tax than to nag:
In the near future, the IRS could require game developers to keep records of all the transactions that take place in virtual economies and tax players on their gains before any game currency is converted into dollars. [Link]
I actually see the wisdom in this. Maybe they can implement a one-hour cutoff on bad first dates, a two-hour cutoff on crappy TV, and a six-month term limit on despotic nanny regimes.
Personally I spend too much time in front of my PC. I look forward to the day when they send my ass a parking ticket. On Tuesdays and Thursdays, I’d have to park it on alternate sides of the apartment for seat-sweeping.